

- Ctd shooting npc kekev fallout 3 nexus mod#
- Ctd shooting npc kekev fallout 3 nexus mods#
- Ctd shooting npc kekev fallout 3 nexus plus#
Depends on if you directly engage them or you knock something over or make a bunch of noise. NPCS and Creatures will search for you further in interiors, so if you shoot a in a building, NPC and Creatures will react to it if they are down the hall. NPCS and Creatures wont flee 10 feet and hide and cower, they now are able to flee further away and hide, but still are a percentage, they will hide nearby Easier to sneak to the side of an enemy, but with the new settings it greatly depends on your sneak skill. NPC and Creature view angle decreased, so they cant see you from so well from the corner of their eye. NPCS and Creatures will search for you longer and further.

NPCS and Creatures are able to see you further and will engage you, no more sneaking by enemies at close range and getting away with it, depends on sneak skill.

NPCS react to you shooting at them from further distances, and will run and investigate, if they spot you the will engage you at that distance. This depends on the situation, and the type of NPC. NPCs and SUpermutants are more prone to stand there and wait for you to break your cover to fire at you. NPCS and Supermutants depending on the situation and number of them, will suppress fire at you when in cover and advance on your position to get a better shot on you. Seriously their accuracy is crap if you cripple their arms :)
Ctd shooting npc kekev fallout 3 nexus mods#
This is different setting than mods like Primary Needs, ACE, etc. NPCs and Supermutants shoot much less accurately when you cripple their arms.

NPCS and SuperMutants have a much lower percentage to hit you now if YOU are sneaking or in the crouch position NPCS and SuperMutants when in cover now tend to wait till you are not firing at them to fire back, and are less likely to stand there and shoot at you when you are shooting at them, unless they are in the open of course. NPC's and Creatures will run for their life more and take cover if they are about to die. Melee weapon using NPC's still come at you, but will flee if taken too much damage) (SuperMutants still charge you more, because they are stupid. NPCS and SuperMutants now are more cautious about running and charging you, they tend to stay back and fire, take cover and advance on you. NPCS engage at you from further distances, and depending on their level and skill, on if they hit you, using my new settings that is. NPCS and SuperMutants at lower levels have a lower percentage to hit you and will actually MISS you more when they fire at you, the higher their skill and level the higher percentage they will hit you. NPCS cover more when attacking you with guns instead of dodging bullets ) NPCS don't dodge your bullets like superman anymore, the chance for them to dodge is lowered drastically.
Ctd shooting npc kekev fallout 3 nexus mod#
It also compatible with FOOK,MMM, and every other mod out there that doesn't change A.I settings. These setting add realism and the tactical feeling of combat from other games. for NPC's, companions, NPC's from other mods so that they behave more appropriately during combat.
Ctd shooting npc kekev fallout 3 nexus plus#
Plus I updated it for the latest XFO, and FWE releases.Ĭhanges the A.I. For those that have looked at or used my G.T.O mod, I took the Combat Settings from it and separated it into this mod. Compatable with FOOK, MMM, and any other mod that DOESN'T change how NPC's react during combat.
